Available for purchase on https://fab.com/s/6090452af5e9
If you have a question regarding this product that isn’t answered here, please send an e-mail to [[email protected]](mailto:[email protected]?subject=ProjectToUV%20|%20Question). Or check out the discussion thread on the https://forums.unrealengine.com/t/2449052.
I designed this utility with two target audiences in mind.
On the one hand it is made for artists and designers who quickly and easily want to edit a lot of names or properties in bulk.
On the other hand this tool is also great for tech artists who can use this as a framework to create project specific modules and custom object providers to increase their teams efficiency and ensure adherence to naming conventions or share presets for common tasks.
Out of the box this utility supports bulk renaming of all assets, folders and level actors and bulk editing of text fields on actors and blueprint classes.
It can however be easily extended with custom object providers to support any text based property.
Currently there are 6 unique modules with 11 different modes in total. Check out the docs for a detailed overview of their functionality.
There is also a base module implementation that can be easily extended to create your own modules.
If you have a specific request that you’d like to see please send an e-mail to [[email protected]](mailto:[email protected]?subject=ProjectToUV%20|%20Feature%20Request) and I’ll consider it.